A local AI Game Master running BattleTech. No cloud. No account. Ask anything.
An AI Game Master with deep knowledge of BattleTech — mech specs, weapons, heat systems, factions, and lore from the Star League era through the Clan Invasion.
It runs tactical combat scenarios, adjudicates rules, and narrates the Inner Sphere with technical precision. All local. No cloud call on every turn.
Jeremy is a respiratory therapist and solo developer building AI-native tabletop tools in his off hours. PB-AIM supports BattleTech, Starfinder, Pathfinder, and custom systems via its AML ingestor.
Available for Windows and Android. Web preview runs here.
Milna OS is the multi-isolet AI runtime powering PB-AIM. It runs specialist AI shards in parallel — each handling a different aspect of the game world.
The GM you're talking to is a single local isolet. The full runtime scales this across cloud infrastructure for deeper, faster, persistent campaigns.